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Captain MaCaw Ativador Download

Updated: Mar 21, 2020





















































About This Game Captain Macaw is an old school platform adventure in the style of the ZX Spectrum classics. The graphical style closely resembles but not 100% emulate the ZX spectrum resolution and palette. Captain MaCaw was returning from a voyage when treacherous weather engulfed his ship. Scrambling for the life boat, he managed to escape just as the Jolly Roger vanished into the abyss. Washed aboard a lost island with his life boat in ruin, Captain MaCaw must platform, collect and puzzle his way round this unfamiliar island. The creatures on the island are not all out to kill you, but most are so take a helping hand when it is offered and you may make it off this accursed island yet! 7aa9394dea Title: Captain MaCawGenre: Adventure, IndieDeveloper:Auld GamesPublisher:Auld GamesRelease Date: 17 Jan, 2019 Captain MaCaw Ativador Download captain macaw As a fan of ZX Spectrum games, I really enjoyed this. The game is similar to Dizzy in puzzles and layout, but dying only takes you back to the current screen.The puzzle difficulty is just right and the music is great too.There are a couple of issues.1. The music seems to be off by default. I had to press a key to turn it on.2. The ZX style graphics are great, however there are a few items (and the title screen) that are not done in this style and it's really distracting. The main font has a weird anti aliasing effect instead that stops it looking like a Spectrum.3. I managed to lose 2 items during a playthrough. This may be a bug. I restarted and it didn't re-occur.Despite the issues above, I've played through this a few times. It's definitely worth the money and even after solving the puzzles, the music and platforming make this a fun second play. Maelstrom launches April 11th!: It’s almost time to take to seas of Abyssal Ocean in search of plunder! Thanks to our amazing community our Kickstarter was 160% funded, and we can announce that Maelstrom will be released on Early Access this April 11!We are also grateful for the fantastic feedback we’ve had from the Kickstarter backers who joined our beta tests, and that feedback alongside the technical information we collected is going to be a big help in making sure things go smoothly at launch. Of course you can never predict everything, but we’ve taken several steps based on data from the beta tests (including bringing a new server online) to get things well prepared.Have a Happy Easter everyone, and we look forward to sailing with you (or trading cannonballs, as the case may be) on launch day!. Our First Dev Update!: After some hiccups at launch, it’s been mostly smooth sailing on the Abyssal Ocean - except for the warships and sea monsters at least…But we’ve been hard at work behind the scenes!Matchmaking. Maelstrom Roadmap: We have always had a firm plan in mind for Maelstrom’s development through Early Access to release, and this roadmap will give you an idea what to expect. Of course nothing is quite certain in the world of games development, but so far we’ve achieved our milestones.We'll update this post as we add features, or as we reach player number stretch goals and add those features to the roadmap.See you on the Abyssal Ocean!. May 14th Patch: New Gunpowder Currency!: You have been asking for something to do with your extra mates, and we have delivered.We have introduced a brand new currency type called Gunpowder which can be obtained by dismissing crew. Expect the interface/flow for all this stuff to be improved in the future, but we wanted to get this feature out as soon as possible for all you hoarders out there :)For the time being, the only use for Gunpowder is to purchase a new random mate, but expect this currency to be used in other systems as they come online.This patch also introduces several noteworthy bug fixes, including: Ship loadouts not saving in some cases Certain Settings such as resolution not saving Addressed some ramming inconsistenciesLastly, the patch also adjusts a number of parameters on the ships, including nerfing Tidebreaker, Thunderhead and Ashborne, while buffing the Orc ships as well as Fury's Hold (the latter of which may have been overtuned, we're monitoring it closely).View the full patchnotes in-game or on the forums here.. Development Update II: Hello everyone!The first weeks of Early Access have been incredible and we're off to a fantastic start! We've seen a supportive and excited community rise up around Maelstrom with a level of interest that's been overwhelming for our small studio. We're stoked so many have decided to come with us and we want to share more about the upcoming months as we take the game past its infancy stages.Early Access is more of a marathon and less of a sprint. It's about crafting the game for the players, getting it right and achieving the ultimate goal of a terrific full release launch. Based on internal goals and player feedback here are some of the major goals we'll be working on over the upcoming months: Mate Improvements. Patch Notes for April 25th 2018: Hi everyone! This patch updates a variety of items, including chat options, stability fixes, balance adjustments and more!As always, we will be monitoring the game closely and any related feedback you have.CHAT. Hotfix for Fatal Error during Authentication: We have corrected an issue with some players experiencing corrupted settings and getting a "Fatal Error" message during authentication.Please note that this does mean everyone's equipped items had to be wiped, but no progress has been reset or lost.. Maelstrom Stretch Goals & Current Progress: These stretch goals are inspired by Kickstarter, but instead of funding goals, we have player number goals! As we grow the community and see more copies sold, we’ll add these stretch goals to the roadmap.We will keep you updated on our progress in this post, and may add some extra steps in-between these major goals for cool extras like ship skins!Player Number Stretch Goals

 
 
 

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